The game is divided into levels, with different goals suggested to progress to the next level-but you can explore the endless variety of “Odyssey” without ever accomplishing any of the goals, if you like. You touch the screen to jump, holding on to perform backflips and other tricks. Leave the music on if you can to help guide your mood from quiet appreciation to glee as you slide through one landscape and launch yourself across another. The little sandboarder makes his or her way through villages, across vines, bridges, and balloons. It is difficult to overstate how visually striking the game is: Temples and mountains weave into canyons and dunes, which weave into jungles and waterfalls. What “Alto’s Odyssey” is really about is guiding a sandboarding avatar through a gorgeous two-dimensional desert, using a few touches of the screen to jump over obstacles and onto surfaces, and maybe doing a few midair flips and tricks along the way. It’s true, I guess, but not really what you notice. But that’s a bit like saying “The Starry Night” is a painting of a village. “Alto’s Odyssey” is an endless runner mobile game about sandboarding, which-after a brief interlude of Googling-I can assure you is a real sport.
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